However, our character shouldn’t be able to walk through the stump and that’s where collisions come in.Ĭollisions are a huge part of 2D RPGs and video games in general. When looking at the tree above, the top of the tree goes above the character which makes sense based upon the view. Picking out what goes above you goes right along with the collision that objects on the map have. Things like the tops of trees and some space to move behind houses makes the world seem to have a little bit more depth. I currently use Kaus’s Ultimate Overlay as it supports the ability to have multiple layers above for things like lighting and fog.īe careful when choosing what goes above you character and think about the space that objects take up. There are a few different scripts and plugins out there for RPG Maker to get parallax images working. The reason being is that your parallax layer will sit above your character. Note that it’s fine to build the entire map including the things that will be above you. Everything on the map will be below our character and NPCs. Using a map from my game GLITCHED, let’s take a look at the parallax versus the ground image. I am not going to get super in depth about parallax mapping in the RPG Maker engine, but here is a pretty good tutorial on how to get started with it. Parallax mapping is a common term among RPG Maker folks and it refers to making maps in a photo editing software and bringing it into the program instead of using the in-engine map creator. This one will be a little bit more technical than the last.Īnyways, let’s talk about parallax mapping and collisions. I got a pretty good response last week and there were some good discussions on it so I decided to post again. This guide is going to be a bit more focused on RPG Maker, but some of the concepts will apply to anyone who working with a 2D RPG or top down viewpoint game. 2D RPG - Parallax & Collision A quick guide on parallax and collision mapping.
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